Pemanfaatan Media Cerita Bergambar untuk Meningkatkan Hasil Belajar Siswa Kelas IV Sekolah Dasar
Abstract
This study aims to explore the effectiveness of picture story media in improving the learning outcomes of fourth-grade elementary school students. The use of visual media in the learning process is expected to enhance students' interest and learning outcomes in the material presented. The research method employed is classroom action research (CAR). The subjects of this study were 31 fourth-grade students at Bani Saleh Elementary School in Bekasi city. Data were collected through observation, interviews, learning outcome tests, and student response questionnaires. The results of the study indicate that the use of picture story media significantly improves students' learning outcomes. The average test scores of students showed a significant increase after the implementation of picture story media. Additionally, student responses to the use of this media were very positive; they felt more interested and motivated in participating in the lessons. Thus, picture story media proved effective as a learning aid that can enhance students' learning outcomes. This study recommends that elementary school teachers consider using picture story media as an alternative creative and innovative teaching strategy to improve the quality of classroom learning.
References
Abdullah, H. M. A. (2019). The Use of Shadowing Technique on Developing Oral Reading Fluency, Comprehension and Attitude Towards Reading of Fifth Primary School Students. CDELT Occasional Papers in the Development of English Education, 67(1), 465–490. https://doi.org/10.21608/opde.2019.133847
Aldama, B., Rohyana, Hadi, &, & Amrina, P. (2024). Analisis Pentingnya Peran Guru dalam Mencegah dan Mengatasi Perundungan pada Siswa di Sekolah Dasar. El-Ibtidaiy:Journal of Primary Education, 7(1). https://doi.org/10.24014/EJPE.V7I1.29504
Arikunto, S. (2021). Penelitian tindakan kelas: Edisi revisi. https://books.google.com/books?hl=id&lr=&id=-RwmEAAAQBAJ&oi=fnd&pg=PA1&dq=Arikunto,+S.+(2021).+Penelitian+tindakan+kelas:+Edisi+revisi.+Bumi+Aksara.&ots=TDOmWXcbt0&sig=PfllvQ-L0NQn8wXRxRGQlNfffq0
Aviari, B. A., & Rohyana, H. Z. (2024). Implementasi Pembelajaran Role Playing Pada Pelajaran IPS Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD Zubaidi***. Jurnal Elementaria Edukasia, 7(1), 2289–2302. https://doi.org/10.31949/jee.v7i1.8665
Ayu Kesumadewi, D., Gede Agung, A. A., & Wayan Rati, N. (2020). Model Pembelajaran CIRC Berbantuan Media Cerita Bergambar Meningkatkan Hasil Belajar Bahasa Indonesia Siswa SD. Mimbar PGSD Undiksha, 8(2), 303–314.
Dessiane, S. T., & Hardjono, N. (2020). Efektivitas Media Pembelajaran Cerita Bergambar Atau Komik Bagi Siswa Sekolah Dasar. Jurnal Pendidikan Dan Konseling (JPDK), 2(1), 42–46. https://doi.org/10.31004/jpdk.v1i2.537
Elviya, D. D., & Sukartiningsih, W. (2023). Penerapan pembelajaran berdiferensiasi dalam kurikulum merdeka pada pembelajaran Bahasa Indonesia kelas IV sekolah dasar di SDN Lakarsantri I/472 Surabaya. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 11(8), 1780–1793.
Emosda, E. (2017). Pengaruh Penggunaan Buku Cerita Bergambar Terhadap Motivasi Belajar Pada Siswa Sekolah Dasar. Jurnal Gentala Pendidikan Dasar, 2(2), 256–274. https://doi.org/10.22437/gentala.v2i2.6810
Holilah, M., Nur, M., Hardianti, R. A., & Aulia, Q. (2024). Implementation of Digital Teaching Material Containing Local Wisdom Values for Strengthening Pancasila Student Profile Project (P5) of Independent Curriculum in Social Studies Learning. The Innovation of Social Studies Journal, 5(2), 121–131.
Kemmis, S., McTaggart, R., & Nixon, R. (2014). Introducing Critical Participatory Action Research. The Action Research Planner, 1–31. https://doi.org/10.1007/978-981-4560-67-2_1
Kurniawati, R. T., & Koeswanti, H. D. (2020). Pengembangan Media Buku Cerita Bergambar Untuk Meningkatkan Kemampuan Membaca Siswa Kelas 1 Sekolah Dasar. Didaktika Tauhidi: Jurnal Pendidikan Guru Sekolah Dasar, 7(1), 29–42. https://doi.org/10.30997/dt.v7i1.2634
Luckin, R., & Cukurova, M. (2019). Designing educational technologies in the age of AI: A learning sciences-driven approach. British Journal of Educational Technology, 50(6), 2824–2838.
Muttaqin, M. F., & Rohyana, H. (2023). Internalisasi Karakter Gotong Royong Dalam Pembelajaran PKN Di SD. Jurnal Elementaria Edukasia, 6(4), 1619–1626. https://doi.org/10.31949/JEE.V6I4.7049
Ribuati, W. (2016). Penggunaan Media Cerita Bergambar Dalam Peningkatan Hasil Belajar IPA Materi Bumi dan langit Bagi Siswa Kelas 4 SDN Patereman 1 Kecamatan Modung Kabupaten Bangkalan.“. KEGURU: Jurnal Ilmu Pendidikan Dasar†Halaman, 9916, 1–13.
Rohyana, H. (2020). Analisis Proses Berpikir Kritis Siswa Melalui Problem Based Learning Berbantuan Edmodo. JISPE: Journal of Islamic Primary Education, 1(1), 11–20. https://jurnal.idaqu.ac.id/index.php/jispe/article/view/13
Rohyana, H. (2021). Pendekataan Keterampilan Proses Dalam Meningkatkan Hasil Belajar Siswa Pada Materi Cerita Anak Kelas V. Jurnal Elementaria Edukasia, 4(2), 197–208. https://doi.org/10.31949/JEE.V4I2.3309
Rohyana, H., Rifayanti, F., & Miftachudin, M. (2022). Model Pembelajaran Inkuiri dalam Meningkatkan Kemampuan Memecahkan Soal Cerita Matematika Kelas IV. MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar Dan Keislaman, 13(2), 176–188. https://doi.org/10.31942/mgs
Surachman, D. (2020). Media Buku Cerita: Efektifitasnya Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Siswa Sekolah Dasar. Gema Wiralodra, 11(2), 180–189. https://doi.org/10.31943/gemawiralodra.v11i2.99
Copyright (c) 2024 Hadi Rohyana, Muhammad Fauzan Muttaqin, Putri Rahayu S
![Creative Commons License](http://i.creativecommons.org/l/by-nc/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Penulis yang menerbitkan karya ilmiahnya di Likhitaprajna setuju dengan ketentuan berikut: manuskrip yang diajukan dan dipublikasikan tetap menjadi hak publikasi penulis dengan karya yang dilisensikan secara bersamaan di bawah Lisensi Internasional Creative Commons Attribution-ShareAlike 4.0.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.